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Stories of 2023

Told by 71 writers around the world.

Following the roundups of 2020, 2021, and 2022, past contributors and a few guests get together to break down 2023 with short stories.

These are the stories of 2023 — told by 71 writers around the world.


Foreword

It’s been an outstanding year for video games. It’s hard to comprehend just how stellar the releases have been, but it’s not without cost. It’s been a truly terrible year for the folks who made some of our favorite games. From developers to community teams, the industry has seen an unprecedented amount of layoffs, corporate fuckery, and poor work cultures.

While I want to use my time to here to highlight some of my favorites this year, I’d be remiss if I didn’t use this as a moment to remind you to check in on the folks making your favorite experiences. See how they are doing, if they need any help, and to remember to always lead with compassion, not just in the bad times, but in the good times too.

By Jesse Vitelli
Recommended read: A Year Later and This FFXIV Endwalker Moment Still Gives Me Chills
Editor’s note: See alsoVideo game company layoffs are creating an industry crisis /// Over 6,000 games industry jobs lost in 2023 so far /// Why Me? A Narrative Feature About Games Media Layoffs

Paranormasight

Paranormasight is a stylish horror adventure game in which ancient artifacts resurface in 1980s Japanese suburbia. As usual for the genre, some of the curses don’t seem to make much sense. They’re so old as to be completely alien. But unlike other occult stories, we don’t just run from these forgotten horrors.

Understanding the origins of these stories becomes our objective instead. Collecting the stones that carry the curses grants us knowledge of their inner working, but the real mystery starts when we try to understand the perspective of those who created the curses.

To survive the evil of Paranormasight’s past is to understand it. We must beat fear with curiosity and an open mind. If we don’t, fear will divide us, and distrust will further isolate us, until we die scared and alone.

By Diana Croce
Recommended read: New Vegas, My Favorite Asset Flip

Dredge

By Evan Ahearne
Recommended read: Tender Normalcy

Street Fighter 6

Maybe it’s because my main, Chun Li, finally has all of her commands accumulated over the past three decades available with inputs that feel just right, or that in French fashion Manon I’ve finally found a grappler I can play, or that I’m actually good enough to make it to Platinum in ranked. Having also sought opportunities to play Street Fighter 6 in person at gaming events since it was first revealed last year means I’ve only appreciated even more the difference it makes when your competition is right next to you in the same room. Fighting games, there’s nothing else like it.

By Alan Wen
Recommended read: The femme creatives who built Immortality, and how they did it

Misericorde: Volume One

Misericorde is about perspective. We see events through the eyes of Hedwig, an anchoress in 15th century England forced to leave seclusion to help solve a murder. While her views are initially as constricted as the narrow slit in her cell she’s witnessed the world through, we watch as her pristine outlooks on religious doctrine and monastic life are challenged by the messiness and misogyny of the real thing. It’s this ability to so precisely convey her headspace that makes the first chapter of this visual novel impossible to put down, and despite being about a gruesome killing set against a compelling historical backdrop, we’re mainly pulled into this mystery because this story puts us in its protagonist’s shoes with such empathy. From its capacity to draw us into the inner workings of this fractured convent to its excruciating social situations, this one cuts deep.

By Elijah Gonzalez
Recommended read: Killing the Vampire

Humanity

Puzzle games offer satisfaction in solution. With Humanity, this becomes something transcendent. In its gorgeous, minimalist aesthetic, the endless processions of tiny people are a river in flow. When it glides smoothly to the finish, it is under your careful managing that the watercourse has found its way. As you progress through stages marking the development of the human race, the tiny people start to take on new abilities. Before long, you are shepherding children who do not act as they once did. When the mechanics combine and twist into new forms for ‘boss battles’, it is palpable that this is a singular experience with a unique beauty.

By Ben Jackson
Recommended read: Frostpunk

Like a Dragon Gaiden: The Man Who Erased His Name

Asking just what it means to be a yakuza in the ever-changing modern world of Japan, Like A Dragon: Gaiden’s answer is clear: the times have moved on, leaving the traditions of organised crime a relic of a bygone age. The heroic introduction of Ichiban Kasuga seemed to be an embracing of this, with the series even dropping the Yakuza name from this point on, yet here stands Gaiden – hypocritical of its own themes. The times have moved past Kazuma Kiryu’s long and painful life, but instead of finally passing the torch in a conclusive, arc-closing swan song of a spin-off, Ichiban will soon be forced to share the light with his legendary predecessor, despite his vitality slowly fading away. Perhaps it’s time to let sleeping dragons lie, and allow the heroes of tomorrow to take the stage – alone.

By Ashley Schofield
Recommended read: Making Space
From the author: I’d like to shout out Overlode (rest in peace) and its founders Harry Mitchell, Danielle Partis, and Jordan Middler for providing an incredible platform for new and upcoming writers, creating a welcoming community to embolden relationships between games journalists and (selfishly) giving me the opportunity to start my career at all.

Pathologic 2

By Bartłomiej Musajew
Recommended read: Blood Swamp
Editor’s note: This entry is a extract from an article by the author, originally written in Polish

Pseudoregalia

Pseudoregalia embodies the feeling of looking at a fire escape and thinking “I could totally get up there right now” and here, instead of just walking by and overcoming your impulsive, yet of course very true thought, you laser focus, banging your lucky rabbit leg against a cliffside overlooking some nondescript purple goo. You’re not really off to the races yet until you get your slide jump, but when you do you can get to all sorts of places the game “doesn’t” want you to get to yet and it feels triumphant when you stubbornly make a goal for yourself just by glaring at a ledge with what ability you have right now and pushing how far you can get before you realize you don’t know how to get back. The low-poly platforms and static skybox invite you to try, clearly and concisely, to get up there, and have fun doing it.

By Althemar Gutierrez
Recommended read: The Best and Worst of Timelines

Jusant

As much as I love 2012’s Journey, it has a mixed legacy in how it’s so easy to take too much inspiration from it that you often end up with games that lack unique identities of their own. Jusant succeeds by taking just the core lessons (short length, simple gameplay, trekking through a broken world, excellent soundtrack and art design), while also making radical changes that truly set it apart (collectibles with written lore that explain what happened before you arrived, interactive wildlife, and tricky but rewarding level design). Kudos to developer Don’t Nod for one of the year’s best surprises.

By Van Dennis
Recommended read: Mechanical Sympathy
From the author: Good Vibes Only

Shadows of Doubt

Shadows of Doubt feels like the first game to truly attempt Warren Spector’s “One Block Role-Playing Game” dream. Entire apartment buildings filled with citizens with fully simulated lives to live. Office buildings tower over vending machine-laden streets. The neon glow of diners and bars shelter people spending their late nights and meagre pay checks, watching the world pass by outside the rain-soaked windows. You’d could almost forget the emergent storytelling potential of the intricate detective-based systems, as you take P.I. photography gigs to afford food while trying to solve strings of murders. This level of sophisticated procedural generation genuinely feels like magic.

By Chris Lawn
Recommended read: The War In Ukraine Changed These Russian Dev’s Lives. Mobilisation Is Making Them Much Worse

Honkai: Star Rail

By Marloes Valentina Stella
Recommended read: Skyrim Love Story: Breaking Hearts & Buying Husbands

Videoverse

What I love about Videoverse is that it’s essentially a time capsule, a moment of internet history told through the experiences of a teenager navigating an online video game community in 2003. It’s a nostalgic throwback to what was, for many of us, a time that shaped our formative years on the internet, but Videoverse’s story of community and connection remains utterly timeless. Not only does it capture how we seek others out – even total strangers – to share our passion and love for video games, but also how these communities can blossom lifelong friendships, romances, and support networks. It’s emotional, sincere, and it’ll melt your heart.

By Rachel Watts
Recommended read: Have you played… Pyre?

Starfield

By John Anderson
Recommended read: Chaotic Tranquility

There’s something to be said for a game in 2023 that, for the most part, trades “cinematic” beats for moments of genuine wonder while out exploring the cosmos. It’s easy to write off Starfield as “just another Bethesda game,” as that description does a disservice to the little moments of joy and discovery that cover this game in-between its already compelling main story beats, like stars in the sky.

Starfield is a game that wants you to tap into a sense of exploration, wants you to engage with the history its created, wants you to make choices that change the universe as we know it. To that end, it’s more than just your standard Bethesda fare — it’s a game that has rough edges surrounding a core that is focused purely on the thrill of discovery that left me feeling like a child many times over, which is an aspirational feat for any RPG as far as I’m concerned.

By Jeff Zoldy
Recommended read: Thinking of You, Wherever You Are

Diablo IV

By Aditya Felix
Recommended read: Virtue in Mundanity

By Will Borger
Recommended read: Annapurna’s Cocoon is Full of Surprise and Wonder

Lethal Company

By Krista McCay
Recommended read: Choosing Happiness

Thirsty Suitors

When I first heard about Thirsty Suitors last year, the premise alone sold me. Created by developer Outerloop Games, it is a turn-based RPG about a queer South Asian Sri Lankan young woman named Jala returning to her hometown to fight her exes while dealing with her demanding parents. There’s also skateboarding and cooking involved, but more importantly, there is a story. It is a poignant story of intergenerational trauma, messy queer joy, and reconciliation with your loved ones and yourself. It’s fun and thoughtful, and I would gladly play it again.

By Latonya Pennington
Recommended read: Blue Reflection: Second Light was the gay magical girl version of Persona I needed

Rocobop: Rogue City

Who would want to be a cop? No one with a sound mind. But a Robocop? Sign me up! Robocop: Rogue City is a tremendous blend of old-school FPS, outrageous gore and a little light investigation to disrupt the overkill violence, a natural breather to allow the afterglow to saturate your pores. In a year of superb video games, this easygoing 7/10 could go unnoticed, but if all you consume is rich, high art, you’re going to get heartburn – dig down into a peasant stew of a video game with Robocop: Rogue City. You are now authorized to use physical force.

By Joe Chivers
Recommended read: The dull delight of humdrum work simulators
From the author: I’d like to encourage people to donate to Gendered Intelligence, a really great UK trans rights charity

Amnesia: The Bunker

By Branden Lizardi
Recommended read: Arizona Sunshine 2 Review: Undying, Unchanging
From the author: Support for The AbleGamers foundation

Riven: The Sequel to Myst

By Dean Cooper
Recommended read: The Evolution of Edutainment

Babbdi

Babbdi is the only game I’ve played that lets you use a leaf blower to blast yourself vertically in the air, and I’ve already said too much. Honestly, the less you know before booting up this low-poly brutalist mini-sandbox, the better. Give it an hour of your time and you’ll find that beyond the PS1 demo-disc vibes and general sense of oddness, there are plenty of secrets here worth uncovering. Suffice it to say that there’s no game out there quite as mournfully whimsical, unexpectedly silly, and – most astoundingly – as FREE as Babbdi. (Consider streaming or playing alongside someone – you’ll want to share the chuckles.)

By Kat (Pixel a Day)
Recommended watch: What is the Games Industry Missing?

Bomb Rush Cyberfunk

Bomb Rush Cyberfunk is electric, colourful, faithful and fun. This love letter to Jet Set Radio does what it intends. The gameplay is kinetic, the visuals are vibrant and the music is a mix of genres like electronic and funk. Everything comes together like an orchestra. Beautiful shades become blurred due to the speed you’re skating, grinding or even cycling. The experience is over the top in every aspect. The gangs are distinct and the cops are bloodthirsty. Follow Red’s existential journey trying to take over the turfs with his crew and find his “roots”.

By Sami Rahman
Recommended read: Reflections and Rebellion

By Nat Clayton
Recommended read: Forget Ash: The real star of Apex Legends’ next season is a Scottish mother with a grudge

LSD: Dream Emulator

By Alexander B. Joy
Recommended read: Paranoia Engine

Hunt Showdown

By Tigran Bleyan
Recommended read: The Beach Epiphany

Caves of Qud

Caves of Qud is one of those games where I’ll pick it back up after wandering away for a month or two, and minutes later I’ll wonder why I’m ever playing anything else. It’s a feast of roguelike possibility: In one run I’m a four-armed, mutant whirlwind of vibrokhopeshes and crysteel maces; in another, I’m a reality-warping railgun marksman with a sentient hydraulic press for a companion. Even better, somehow, is its writing. Qud’s prose is gleefully arcane: the fragmented history of a far-future fallen world, shared through glimpses of Gyre-spawned horrors and fabled sultans killed by knives made of sand. And it’s a world crafted with such care that, impossibly, its characters remain eminently human, no matter how invertebrate, interplanar, or incomprehensible they might be. Qud is a wonder, in any year.

By Lincoln Carpenter
Recommended read: Lies of P review
From the author: Palestine Children’s Relief Fund could always use another call for donations. I don’t know; depends on which bastard has wormed their way to the top of the pile that day. Probably telling Musk to go fuck himself. It’s usually him.

Final Fantasy XVI

By Joshua “Jammer” Smith
Recommended read: There Was a Boy Here, He’s Gone Now

By Nyasha Oliver
Recommended read: Bratz: Flaunt Your Fashion is in Rock Angelz’s Shadow

By Alina Kim
Recommended read: The Post-Roe Re-Examination of P.T.’s Lisa
From the author: Sending the biggest digital hug in the world to the Second Wind team

Risk of Rain Returns

The hoops my friends and I jumped through in order to host a multiplayer server for Risk of Rain was unprecedented for our friend group, from downloading Hamachi to teaching ourselves how to forward a port in our router settings. It was a tedious endeavor but we could all agree it was worth it. A decade later and the iconic roguelike makes a triumphant return with its remaster Risk of Rain Returns, and I couldn’t be happier to see how Hopoo Games completely overhauled and streamlined the online multiplayer. Loading into the Desolate Forest with my friends again in a much more polished and refined version of the game we poured hours into is a capstone moment from my 2023 year in gaming.

By Brandon Malave
Recommended read: Choice and Regret

Coffee Talk Episode 2: Hibiscus & Butterfly

By Kenzie Du
Recommended read: Job Anxiety

Sea of Stars

By Abigail Shannon
Recommended read: Dead By Daylight’s Nicolas Cage Chapter Plays on the Humour in Horror

Slay the Spire

By Lucas Vially
Recommended read: Insert Coin to Continue

Oxenfree II: Lost Signals

Oxenfree II: Lost Signals hides its soul in language, a concept I almost failed to realize. Developer Night School’s coming of age game for adults seems, initially, like it tries a little too hard to relate to the grown-up kids. The slang, the banter, even the vocal inflections resemble what you might get if a chronically online person wrote a sitcom. I was left thinking the result was shallow and hollow, and then I realized – that’s the point. Riley and Jacob use their language as a shield to avoid connecting with others, to remain safe in isolation, and even to hide away from themselves. Their speech patterns ease into something more natural sounding as they grow more comfortable with each other and themselves, and Riley’s and Jacob’s journeys of self-acceptance are just as much at Oxenfree II core as the broader tale of time travel and discontented spirits.

By Josh Broadwell
Recommended read: Brad Pitt and Fried Chicken: How Yakuza’s Localization Team Brought 19th-Century Japan to Modern Americans

The Sims 2

The Sims is a collective dollhouse. The perpetually renovated factory of dreams we all grow up with. Upon revisiting the second entry in this franchise though, I realized that it’s more of a supermarket, where “spending” and “consuming” are store policies, and families receive discounts, so that the clientele would grow. Frugality leads to depression. Moderate solitude’s a path to madness. The game discourages a spiritual and ascetic lifestyle. Sims are incapable of reaching an internal happiness. There is no place for introspection or contentment. The meaningful, fulfilling life is on the shelf in front of you; the price tag is a new HDTV.

By Mike Arrani
Recommended read: School of Evil

Dead Space Remake

“I wish I could just talk to someone…,” Nicole doesn’t quite whisper but doesn’t yet announce before her scream. The ending of Dead Space (2008) still haunts me. The terror lurks just outside the periphery. It is a moment of peace overwhelmed by bright light and a piercing scream. The game’s scares always hide just off the screen—floating casually across zero gravity or popping out of ventilation ducts — easily deconstructed, literally or theoretically. A simple shift of perspective finds Isaac’s head turning toward the passenger seat, expecting it to be empty. The remake’s additional line removes some of the ambiguity while reminding us that Isaac talks a lot more in 2023 than he did in 2008.

By Clint Morrison, Jr.
Recommended read: Multivalent Grief

In Stars and Time

By Emily Price
Recommended read: When puzzle game Chants of Sennaar is on a roll, there’s nothing else like it

The Murder of Sonic the Hedgehog

My earliest video game memory is playing the original Sonic the Hedgehog on my mother’s old Motorola flip phone. I was five years old at the time, and it took me days to get past Green Hill Zone. My inexperienced hands tried and failed to coordinate and time my movements on this inconvenient piece of hardware and its tiny buttons. Despite the circumstances, Sonic managed to make a lasting impact on me. There is no video game franchise that has stuck with me longer than the blue blur. I’ve dipped in and out of playing the games, but the characters still hold a special place in my heart. The Murder of Sonic the Hedgehog was the greatest April Fool’s Day prank I could’ve ever received: a bunch of old friends returning to me and saying, “I’m still here, making new memories with you.” It was a reminder that no matter how much time passes and how things change, we will always have something worth giving to each other.

By Farouk Kannout
Recommended read: Sinking

Hi-Fi Rush

By Bryn Gelbart
Recommended read: And We’ll Swim Till We Sink

Super Mario Wonder

By José Romero
Recommended read: “I Swear”

Slay the Princess

By Willa Rowe
Recommended read: One Year Later, Signalis Remains an Unforgettable Masterclass in Horror

Hyenas

By Lexi Luddy
Recommended read: Trans representation in movies isn’t great — but in 2023, I feel more seen than ever
Editor’s note: See also – Cancelled loot shooter Hyenas allegedly “Sega’s biggest budget game ever”, new report claims

A Plague Tale: Requiem

By Cricket Miller
Recommended read: How Animal Crossing normalizes my nonbinary identity
Editor’s note: Poem based on dialogue/text from A Plague Tale: Requiem

Star Ocean Second Story 2

By Melissa King
Recommended read: Happy Place

Cassette Beasts

There’s quite the checklist when making a game for the adult Pokémon fans of the world. They need to assume the player isn’t a small child, so add complexity, difficulty and a more mature story (but not too much, this isn’t Shin Megami Tensei). It can’t be too familiar and it needs new mechanics, but it can’t be too different. And the monsters need to be cool and plentiful, of course. Cassette Beasts, with its music-themed world, monster fusions and modular battle system, ticks off every box. It’s the best Pokémon-alike around for the hard to please longtime fans.

By Lucas Di Quinzio
Recommended read: The Questionable Memento

Lies of P

By Connor Queen
Recommended read: As Gentle as a Cloud

Vampire Survivors

By Nigel Faustino
Recommended read: Sisyphean Snap
From the author: Henry Kissinger rest in piss

Pangea’s Error

Sraëka-lillian’s Pangea’s Error, part of the Gardens of Vextro chain game anthology, reimagines the RPG world map. The lizard Erato can only walk forwards. The left and right arrow keys turn the whole world on its axis. The landscape is dotted with swords to be found, but the real challenge is orienteering: squeezing through mountain ranges, finding landmarks and reading the space. A walking sim by way of Brandish: The Dark Revenant, Pangea’s Error smashes through decades of accumulated clichés and detritus. It is a beautiful and uncompromising object.

By Adam Wescott
Recommended read: Petty Godhood

Phantom Liberty

“To new beginnings, and life’s loops,” as Kerry Eurodyne would say. Cyberpunk 2077 rose from the ashes of 2020 like a phoenix, louder and prouder than ever with newfound courage and some serious ‘tude that would put even Johnny Silverhand to shame. Phantom Liberty wasn’t just an expansion, it was a fresh start for CD Projekt and their science fiction masterpiece. A chance for a truly special game to shine. The expansion lives up to its name, too, offering V a false sense of freedom, with some Bond-inspired espionage and good old betrayal sprinkled in. Cyberpunk 2077’s rebirth is complete.

By Richard Kelly
Recommended read: Comfort

World of Horror

My time with World of Horror was marked inextricably with death, most notably my own. I wasn’t discouraged by failure in the tutorial, I wanted to keep going and explore the randomly generated events and robust enemy forms. This roguelike is the perfect amalgamation of horror lore, from the heavy influences of authors like H.P. Lovecraft and Junji Ito down to the artstyle jumping right from the pages of Ito’s work. The turn based combat, inventory, and health management are the perfect choice for this calibre of game, adding levels of intensity and fear as my character (and myself) grew weaker and more stressed the more horror they were exposed to. Rest not so assured, this game means the world to me.

By Joseph Nye
Recommended read: Reignited Childhood

Remnant 2

By Nat Smith
Recommended read: Starfield review – a giant leap for Bethesda, a small step for RPGs
From the author: Donate to the Palestine Children’s Relief Fund

Backpack Battles

In 2023, I got my first office job out of college. I spend eight hours a day at the bad screen so I can spend a few more at the good screen. One game I played on the good screen this year was the Backpack Battles demo (the full game is scheduled for release in April 2024). It’s an online competitive inventory-management auto battler in which success depends upon how well you can stuff your backpack with items such as hammers, magic daggers, and bananas. I usually hate managing my inventory in video games. Isn’t it cool how a game can turn a chore into a fun, skill-based mechanic? Bad screen, good screen.

By Riley Madsen
Recommended read: Background Music

Dave the Diver

By Megan B. Wells
Recommended read: Forward, Always Forward
From the author: Musk can definitely go fuck himself

Tchia

By Steven Coffin
Recommended read: Comforting Escape
From the author: I’d like to give a big shout-out to UAW for their big wins this year! Strikes work!

Season: A Letter to the Future

By Ryan Stevens
Recommended read: Walk Through The Valley
Editor’s note: See also – A report on Scavengers Studio creative director by GamesIndustry.Biz

Mineko’s Night Market

By Justine Ferko
Recommended read: The Behavior of Language

Baldur’s Gate 3

By Jenny Stevens
Recommended read: Swan Lake

By Rae Maybee
Recommended read: Growing Up on Halo

By Cole Henry
Recommended read: Highway to Hell

By Hilton Webster
Recommended read: Virtual Archeology
From the author: Working in games is hard (and why I could only buy one of the big releases of the year), and it’s usually only the biggest voices that can afford to be heard. Games can persist for years through the community, and die within weeks despite a massive budget. Oh, and Free Palestine.

By Athalia Norman
Recommended read: Confronting Calamity

By Natalie Schriefer
Recommended read: Learning Self-Compassion

By Amelia Zollner
Recommended read: How Splatoon fans discovered the secret of ‘Fuck You’ Tuesday
From the author: Free Palestine!!!

By Lewis Gordon
Recommended read: The Boundless Legacy of ‘Breath of the Wild’

By Monti Velez
Recommended read: The Queerness of Akira

By Pao Yumol
Recommended read: Yearning, Once More, to Forget

Armored Core VI Fires of Rubicon

By Samantha Greer
Recommended read: The Last of Us’ best story got a lot more tragic on TV
From the author: Free Palestine!

By Wyeth Leslie
Recommended read: 56: The Division 2

By Paulo Kawanishi
Recommended read: How a Twitch streamer is transforming the Brazilian League of Legends scene

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