- Blood Swamp
by Bartłomiej Musajew
On Silent Hill 2’s Swamp Monument.
- Sinking
by Farouk Kannout
Thank you, Chicory.
- As Gentle as a Cloud
by Connor Queen
Accepting a feminine side.
- Disembowelment
by Alina Kim
Finding love in loss.
- Making Space
by Harry Schofield
The lack of space in Unpacking.
- Sisyphean Snap
by Nigel Faustino
The perils of ranking in Marvel Snap.
- The Meaning of Home
by Ava November
Special K.
- Creating Life in a Dying World
by Bryn Gelbart
Shades and Moonflowers.
- Fighting Games Taught Me to Love Losing
by Will Borger
“A pocketful of quarters and a love of the fight.”
- If I Were Allowed to Visit
by Luke Rotella
A study of Ian MacLarty & Gemma Mahadeo’s ‘If We Were Allowed to Visit’
- How Sly Cooper Guides My Life
by David Carcasole
Lessons of a lifetime.
- The World Around Me
by Jessica Reyes
Learning to talk to strangers through The World Ends With You.
- We’re Being Toyed With
by Emma Kostopolus
On the use of puzzles in survival horror.
- Insert Coin to Continue
by Lucas Vially
Punishing “Game Overs” and the pursuit of profit
- What Comes After Postmodernism?
by Craig Bonder
On Death Stranding and shaping the future.
- Virtue in Mundanity
by Aditya Felix
Stop for a moment – take it all in.
- In Neo Cab, We Can Play
by Eli Cugini
What gamification does for capitalism, and what games can do for us
- In Praise of Negative Space in Video Game Storytelling
by Raven Wu
Saying something with nothing. Adding by subtracting.
- 56: Abby
by Diego Nicolás Argüello
The one who found hope.
- 56: The Last of Us Part II
by Diego Nicolás Argüello
What they left behind.
- 56: Ellie
by Diego Nicolás Argüello
The one who’s never coming home.
- 56: The Last of Us
by Diego Nicolás Argüello
The man who sold the world
- 56: Final Fantasy VII Remake
by Axel Nicolás Bosso
Psych!
- 56: Umurangi Generation
by Diego Nicolás Argüello
Beware of the water bottles