- There Was a Boy Here, He’s Gone Now
by Joshua “Jammer” Smith
A grove and the consequences of greed in The Legend of Zelda: A Link to the Past.
- The Behavior of Language
by Justine Ferko
Chants of Sennaar and limited vocabularies.
- How Trippy is Super Mario Bros Wonder?
by Mahin Kesore
Just wondering.
- Confronting Calamity
by Athalia Norman
Exploring grief through Breath of the Wild.
- San Andreas
by JM Albandoz
Driving around town, listening to Radio LS.
- Virtual Archeology
by Hilton Webster
To exist without history.
- Confronting Calamity
by Athalia Norman
Exploring grief through Breath of the Wild.
- Growing Up on Halo
by Rae Maybee
A promise.
- Seasonal Changes
by Jess Elizabeth Reed
On Story of Seasons: A Wonderful Life and video game remakes.
- The Meaning of Home
by Ava November
Special K.
- Creating Life in a Dying World
by Bryn Gelbart
Shades and Moonflowers.
- Fighting Games Taught Me to Love Losing
by Will Borger
“A pocketful of quarters and a love of the fight.”
- How Trippy is Super Mario Bros Wonder?
by Mahin Kesore
Just wondering.
- We’re Being Toyed With
by Emma Kostopolus
On the use of puzzles in survival horror.
- Insert Coin to Continue
by Lucas Vially
Punishing “Game Overs” and the pursuit of profit
- What Comes After Postmodernism?
by Craig Bonder
On Death Stranding and shaping the future.
- Virtue in Mundanity
by Aditya Felix
Stop for a moment – take it all in.
- In Neo Cab, We Can Play
by Eli Cugini
What gamification does for capitalism, and what games can do for us
- 56: The Division 2
by Wyeth Leslie
Through a monologue from ‘The Thin Red Line.’
- 56: Goldeneye
by Jon Place
Goldeneye’s spaces.
- 56: Abby
by Diego Nicolás Argüello
The one who found hope.
- 56: The Last of Us Part II
by Diego Nicolás Argüello
What they left behind.
- 56: Ellie
by Diego Nicolás Argüello
The one who’s never coming home.
- 56: The Last of Us
by Diego Nicolás Argüello
The man who sold the world