On the use of puzzles in survival horror.
Punishing “Game Overs” and the pursuit of profit
On Death Stranding and shaping the future.
Stop for a moment – take it all in.
What gamification does for capitalism, and what games can do for us
Saying something with nothing. Adding by subtracting.
Home on the range
From Carmen Sandiego to Twine
Small evolutions in survival horror
What lurks outside and within