Categories
Stories

Stories of 2025

Told by 91 writers around the world.

Absolum

Original illustration by Samantha Greer
Recommended read: It Eats Planets
From the author: None of us are free until all of us are free. Free Palestine

Absolum is a game about resistance, just as much as it’s a game all about beating the hell out of monsters and bandits through many side-scrolling stages. I’ve always had a fondness for the beat-em-up genre — the hook of putting a badass brawler through their paces by decking fools and overcoming some gnarly bosses is something I can never get enough of. But what the developers do with Absolum is hone that concept into the structure of a high-fantasy roguelite campaign. Building off the super entertaining Mr X’s Nightmare DLC from Streets of Rage 4, Absolum really leans into the balance of high-skill ceiling combat with some slick build crafting with the four main rebels. You can really reach some truly ludicrous levels of power by learning your favorite fighter and tuning them with the spoils that can come from a new run. A good roguelite experience really taps into that “just one more run” feeling, and Absolum’s fantastic combat and encounter variety give it a unique take on the beat-em-up genre that reinvigorates it.

But where Absolum elevates its concept of a roguelite beat-em-up is with its storytelling, taking place in a world that’s slowly been overtaken by a tyrant. Absolum is not just about felling power foes, it’s also about seeing the heroes form bonds with each other through their many treks across the corrupted lands. In the process, the band of rebels will mend old wounds, reconcile with past trauma, and form a stronger community of allies. It’s about resistance in the face of oppressive times when all seems lost. In many ways, the act of giving it another run to see the crew of rebels fight and try to improve things in a world that seems doomed is a powerful conceit, and one that feels so timely now. And honestly, landing a fist into the face of a tyrant’s goon goes a long way in helping keep that fighting spirit alive.

By Alessandro Fillari
Recommended read: Control Resonant steps into a larger world that’s inspired by Neon Genesis Evangelion
From the author: F*** AI, F*** ICE, and Free Palestine

VA-11 Hall-A: Cyberpunk Bartender Action

Two years ago, my words first touched upon the people of Glitch City. The struggle to get through each dark day of their lives. The pasts they reckoned with. The drinks they sipped to warm up another cold, lonely night. The parallels to my own time mixing drinks and seeing lives change.

This year, those words have extended into an entire book. About forty thousand of them, to be specific. My blood, sweat, tears, and a little karmotrine poured into a complete compendium. Written during the single hardest year of my life thus far. But I kept the fire burning, despite it all. Thousands await it, having already spent their limited, mid-recession cash on it. One said they’ll stick around just to see it. That pressure is not lost on me. I can only hope it will be good enough for them.

Next year, I’ll be leaving the very bar job that I first compared to Jill Stingray’s, after four trips around the sun working shifts that hid it from me. At some point, when the sun is high, I’ll be able to hold that book in my hands. Published. Proven.

I thank you, Glitch City. I mixed drinks, and my life was changed.

Through the storm, I found a way.

By Ashley Schofield
Recommended read: I Don’t Want to Be This Kind of Animal Anymore
From the author: Read, follow, support, say nice things, and donate to Unwinnable, Stop Caring, Plant or Beast, No Escape, Bloomed Wings, Madeline Blondeau, Inner Spiral, and Mik Deitz. As the best writers and publications in the field (in no particular order), they more than deserve your attention, appreciation, and cash.

That we continue to persist at all is a testament to our faith in one another

Brush Burial: Gutter World

The huntress descends down the vines. A knife stuck to the map, like brush on a canvas, marks the spot. Future corpses for burial. She enters a portal to the world of gutters. Blunderbuss gunfire, colliding swords. A forked tail whips, snatching gold and keys. The word “KILL!” superimposed on a target. It all ends the same way: a heel in someone’s crotch, their head between the assassin’s meaty thighs, a twist of the neck, a loud ‘crack!’, and back to the house, where “I love you” is softly spoken between partners. Even in a world of sewers and violence, romance is still possible. Love never perishes. But you will, time and time again. So go ahead and die, and may you have unconditional patience for your mistakes. There’s no midlevel saves in Our World either.

By Artemis Octavio
Recommended read: THE WORLD IS NOT MY HOME
From the author: FUCK ICE
Editor’s note: Read and support Stop Caring

Wanderstop

By KM Nelson
Recommended read: Alien Minds

Image by Taylor Hicklen

Wannabe

It smarts enough to get me out of bed. Next year I will stop chasing someone else’s professionalism. Next year I will grow into this permanent limp, this knothole of neurodivergence.

By Taylor Hicklen (BlueskyPortfolio)
Recommended read: Bambas! is a city playground that doesn’t judge my walk

Type Help

There are no ghosts in Galley House.

2025 marked the release of many excellent detective games, and Type Help certainly deserves its place in the roster. Deceptively modest in its presentation, Type Help is spun of magic and HTML. An impossible mystery resides within an old computer terminal, locked behind a vast network of puzzles for you to untangle, and every turn of the narrative reels you in deeper with questions that multiply like spores as you progress. It’s an exhilarating text-based adventure that takes full advantage of the power of discovery to tell a captivating and, yes, haunting story.

By Bee Wertheimer
Recommended read: Don’t Let an Algorithm Pick Your Next Game For You

Blippo+

Blippo+ is a reminder of the joyful slowness of TV’s past.

One of the best games to come out this year wasn’t really a game at all. It was a channel-surfing simulator, and it was one of the best experiences I had this year. It reminded me of an unabashedly weird kind of TV programming we don’t really get anymore. Not only that, but I was reminded of television used to be like: thoughtful and slow.

Blippo+ captures a feeling of discovery that we used to have with television. It was organic. TV programming these days feels like… well… programming. We have the awesome, but paralyzing choice of any show on any streaming service at any time. We aren’t really discovering things, though. The algorithm is suggesting them to us, based on what we watch. And the process repeats, leading to less natural discovery.

The beauty of Blippo+ is that it resets that relationship. If you want to watch something, you have to wait for it to be broadcast. This is even better on the Playdate version, where you’re stuck with “reruns” until the next week’s broadcast “packette” is ready to download. Patience makes us anticipate the next episode of “Realms Beyond” or what the latest rumors will be on “Small Talk”.

It’s a reminder for all of us to slow down, digest what we watch, and learn to love anticipation. “Absence makes the heart grow fonder,” as the old saying goes. Blippo+ also allowed me to discover new favorite shows, like I used to experience when I was much younger. We don’t necessarily need to flock to cable, but maybe we should consider slowing down and discovering new things. Not just on TV, but in all parts of our lives.

By Justin Grandfield
Recommended read: Optional Gay Men
From the author: Give cash to your local food bank! It goes a lot further than donated goods!

Unionization

Call that metagaming: the workers of the games industry have made huge strides in their unionization speedrun any%. From further teams unionizing at long-standing industry giants like Blizzard and id Software, 2025 has been a banner year for industry organizing. March of 2025 saw the announcement of United Videogame Workers-CWA, the industry’s first direct-to-join union in the US and Canada associated with CODE-CWA and the Communication Workers of America. Since they marched through GDC, UVW-CWA has amassed almost 600 members and elected their first executive board. They even went as far as staging a picket line outside Geoff Keighley’s The Game Awards in LA, decrying the way that executive greed has gutted the industry and artform.

However, while there is much to celebrate this year, the fight continues. In late 2025, 34 members of Rockstar Games (31 from their Scottish office, 3 from their Canadian office) were fired in an alleged act of union busting. While Rockstar alleges no wrongdoing, claiming that the 34 in question were in violation of their confidentiality agreements, the Independent Workers Union of Great Britain strongly contests this claim. But with initial data from GDC/Informa’s “State of the Games Industry” questionnaire showing a strong positive view of unionization from those who responded, 2026 could shape up to benefit from the incredible velocity already gained by the efforts of organized game developers worldwide.

Dispatch

By Zonghang Zhou (BlueskyTwitter)
Recommended read: Corrupted Hero, Corrupted Dream
From the author: “Hope cannot be said to exist, nor can it be said not to exist.” – Lu Xun

By Wyeth Leslie
Recommended read: 56: Mad Max
From the author: Shoutout to everyone continuing to hone their art in this age of AI-assisted atrophy.

Building a PC

By Lex Luddy
Recommended read: Call of Duty: Black Ops 7 Review: Soulless and Soul-destroying
From the author: Donate to Transgender Equality Network Ireland
Editor’s note: read and support startmenu

Keep Driving

Your first car is a gateway to freedom – go anywhere! Explore! Make your world so much bigger than it used to be! It’s also a tremendous liability: Gas! Insurance! Repairs! Try not to die behind the wheel! Keep Driving captures the thrilling youthful wanderlust and the painful material minutiae of the automotive experience – you’ll get lost, get stuck in traffic, get pulled over, and most importantly, you’ll go a lot of places you’ve never been before. Life is a journey, and Keep Driving makes it so that even when you get to your destination, you’ll still want to keep on moving. Never slow down, never stop – this road could lead you anywhere.

By Ryan Stevens
Recommended read: Doomed Vaporwave Future
From the author: Free Palestine, if you use AI you’ve given up your own humanity, shoutout to BDS Movement

Ōkami HD

There’s no room to ease into this: our world is dying. This shouldn’t come as a shocking revelation; 2025 tips us closer to the critical 1.5°C global warming threshold that the Paris Agreement has warned us about for the last decade. That’s a horrifying notion. How do we heal this broken world?

We need direct action.

Ōkami, amongst all its other endearments, beautifully illustrates this. Rejuvenation. Bloom. Greenspout. Ammy’s brushstrokes bring life back to devastation, and it feels damn good to heal Nippon this way. The Celestial Brush’s effects aren’t as immediately tangible as blowing up a Mako Reactor, sure — but who among us has a freaking Buster Sword? Brushes are in much more ready supply.

“Amaterasu, now is the time. We have never needed your power more. Shine your divine light upon this broken and polluted world.”

There’s no room to ease into the fact that our world is dying, but Ōkami eased me into the idea that direct action is fully within my own means. It’s within yours, too.

By Perry Gottschalk
Recommended read: Eternal Summer
From the author: Ammy knows Power Slash, too. To all my Mako Reactor-hating friends, check out Andreas Malm’s How to Blow Up a Pipeline. I’d also like to link to the US branch of the Rainforest Foundation

Atomfall

By Heather Labay (Portfolio)
Recommended read: Raptured Memory

Promise Mascot Agency

If you’re anything like me, the quickest way to interest you in a game is by telling you it’s kind of indescribable. I’m hoping that’s enough to sell you on Promise Mascot Agency, because getting into the details of this game tends to make you sound like a raving maniac. It’s an open-world driving game, but it’s also a magical mascot management business sim with card battle minigames, but it’s also a crime drama that plays out like a manic Japanese fever dream. Does that help? Not really? How about this: just get Promise Mascot Agency already and let the fever dream overcome you. I guarantee you it’s like nothing you’ve ever played (and you’ll never look at tofu the same way again).

By Kat (Pixel a Day / Bluesky)
Recommended watch: Blue Prince is the Best (and the Worst) of Exploration Puzzle Games

Chainsaw Man – The Movie: Reze Arc

By Axel Bosso (TwitterPortfolio)
Recommended read: Street Fighter 6 is the ultimate fighting game toolbox
From the author: A Caputo en la plaza lo tienen que colgar

I didn’t have any expectations going into Tales of Rebirth. I wasn’t even aware of the “Veigue yelling Claire’s name” meme that most series fans, even those who never played Rebirth, seemed to know.

Tales of Rebirth is amazing. The combat is fun, but more importantly, its story about the conflict between Huma and Gajuma is moving, and more pertinent than ever. Claire’s amazing speech as she advocates for the Gajuma and Hilda’s journey to accept herself should be just as well-known as Veigue’s yelling. I don’t usually get my hopes up for remakes or remasters, but Tales of Rebirth could really do with a revival.

By Niki Fakhoori (BlueskyPortfolio)
Recommended read: Final Fantasy Tactics Memes Prove Video Games are Art

How Fish is Made

By Alexander B. Joy
Recommended read: Legend of the River King

By Gregorios Kythreotis
Recommended read: Eteo Archetypes

The Legend of Zelda: A Link to the Past

By Natalie Schriefer (WebsiteBlueskyTwitter)
Recommended read: Nintendo Has a Silent Problem With ‘Zelda’ Film

Predator Badlands

“Yautja Codex:
Yautja are prey to none.
Friend to none.
Predator to all.”

On the planet Genna, everything is prey, including you.
Friends can teach you to observe, understand, and work with the world around you to become more than just a trophy hunter (and can save your butt if you make a bad first impression with their family).
Predator to all… there is a gaping chasm between trying to show yourself as a warrior in the hopes that your clan accepts you, and making your own honor that proves that no one, not even other predators, should underestimate you.

By Van Dennis (BlueskyUnwinnable author page)
Recommended read: Andor
From the author: A friendly heads up to donate (some cash) to your local food bank if you can spare some!

Umamusume

By Timo Reinecke
Recommended read: Coming Behind Masks
From the author: Слава Україні! FCK NZS!

Pokémon Legends: Z-A

By Santi Leguiza (BlueskyPortfolio)
Recommended read: For Love’s Sake, Please Stop Making New Versions Of Old Games
From the author: Fuck Valnet, now and always

Everdeep Aurora

By Lewis Davies (BlueskyButton Prompt)
Recommended read: Burnout, Saving Daylight and The Wild Hunt for Enjoyment

Petscop

Something bad happened here, and it won’t be forgotten – the central theme to any video game
creepypasta. Ben Drowned, Catastrophe Crow, and, needing no introduction, Petscop.

Presented as a YouTube Let’s Play series, Petscop follows our narrator Paul as he’s thrown into
a story, hiding behind the thin veneer of a children’s game, about trauma, abuse, and rebirth.

What can be said about Petscop briefly? Graves that rise from the ground, doors that are both
open and shut, a rebirthing machine – Petscop is… complicated.

But it’s hard not to find a trans narrative in any story about a rebirth. If you got to choose this time, if you got to rewrite your own story, who would you be? More central to the horror of the story, what if you didn’t get to choose? And what if you had to relive it?

As Petscop puts it, sometimes recordings have the power to raise the dead.

By Paul Rullán
Recommended read: Going Home

Z.A.T.O. // I Love the World and Everything In It

Visual novels live or die by their narrators. Thankfully Z.A.T.O. // I Love the World and Everything In It has a great one; Asya is a bullied 14 year old student who contains multitudes. She’s meek in class and yet insufferably grandiose in her running monologues. She sees the systems by which the world is made and unmade and yet continuously misses basic social cues. Her classmates lead her around by the nose to satisfy their own emotional needs. They are as aware as anyone of the limits of her point of view. But as the skies burn and everything ends, it is Asya who climbs to the radio tower and broadcasts her message of love for all the world to hear. I feel privileged to have had the opportunity to sit for a few hours in her brain. It’s not always a pleasant place, but it made me feel less alone. That’s why, for all its small imperfections, I Love This Game and Everything In It.

By Adam Wescott (Bluesky / Portfolio)
Recommended read: A/S/L: Jeanne Thornton’s Saga of the Sorceress
From the author: Don’t forget: it is our privilege as humans to make amateur art whenever and however we want

The Legend of Zelda: Breath of the Wild

By José Romero
Recommended read: “I Swear”

By Deven McClure
Recommended read: 2026 is the year of the frog game

OVER/UNDER

By Kyle Tam (Kyle Writes ThingsUrania Games)
Recommended read: In the Grim Darkness of the Far Future There Are Only Warriors

Super Mario Odyssey

By Monique Barrow (BlueskyPortfolio)
Recommended read: Showtime

Angeline Era

By James Galizio
Recommended read: CyberConnect2 – Fuga: Melodies of Steel 3 and resuming the Trilogy of Vengeance with Taichiro Miyazaki
From the author: Gaming tech is a nightmare right now, buy and play more indie games which will run on a toaster instead of upgrading your PC

ENA: Dream BBQ

By Farouk Kannout (BlueskyTwitter)
Recommended read: Chainsaw Man – The Movie: Reze Arc Is at Its Best When at Its Most Intimate
From the author: Wishing all of you well. Fuck ICE, and long live my sweet home, Chicago!

By Sami Rahman
Recommended read: Reflections and Rebellion
From the author: Something anti-capitalist

By Joshua Delaney
Recommended read: That One Room in Castlevania: Symphony of the Night
From the author: All love to creatives during this time, especially those who are marginalized and just trying to keep the lights on. Fuck AI, fuck transphobes, and fuck fascists. We will win

No Sleep for Kaname Date – From AI: The Somnium Files

By Hiero de Lima
Recommended read: Hopes, Dreams and Marzipan
From the author: I’d like to shout out Casa 1, a charity that promotes events and other initiatives for the LGBTQIA+ community of São Paulo. They’re in dire straits right now, so donating is super important to keep them afloat

Monster Hunter Wilds

By Hilton Webster
Recommended read: Virtual Archeology
From the author: Saoirse don Phalaistín, agus Bás don Iosrael

No, I’m not a Human

By Blair Bishop
Recommended read: Glance at a Wounded Painting
From the author: I’d say “per aspera ad astra”, but we’re stuck here, and the stars have fuck all to do with it. Make the most of your eyes

By Branden Lizardi
Recommended read: It’s Difficult Being An Introvert During The Friendslop Era
From the author: Go play an artsy, confusing horror game

Art by Justin Chan – http://www.justinchan.art

Nuclear Throne’s 10th Anniversary

By Tigran Bleyan and John Sangster
Recommended read by Tigran: The Beach Epiphany
Recommended read by John: Moondown
From the authors: To Vlambeer, thank you for ten years of Nuclear Throne

Chronos: The New Dawn

The comfy togetherness of the hive mind floats somewhere behind the story of Cronos: The New Dawn. How much better it would be if we were all on the same page, thinking the same thought! The tension between the invisible boss, the collective from which the player character, a nameless time traveler, is separated to do their work, and the various hive minds left behind by accident — the game calls these monsters orphans — resembles a system of weight and counterweight, one lifting the other in narrative. The horror and the invisible ideal born from it jockey for position across a model soviet town built for a future that could never have come.

By Andrei Filote
Recommended read: These Are The Last Good Days of Your Life
From the author: Disco Elysium rules

Chants of Sennaar

‘Communication is key’, it’s often said. I’ve always believed in the sentiment. Apart from working in comms (and just loving good chat), having a bilingual partner who sits on the frontier of two languages has led me to consciously interrogate linguistic boundaries as well as the cultural dichotomies they naturally accompany.

This year I played Chants of Sennaar, which engaged with language in a way I’ve never seen before. In a quasi-Tower of Babel, you climb each floor and as a result encounter a new society with a different mode of expression. Vocabulary is the first hurdle; then syntax; then tenses… each community brings with it further complexities to unravel.

Through contextual clues that at first appear direct (actions, double negatives etc.), but then become more nuanced (religion, emotion), you’re tasked to decipher and act on what you’re told. Each level of the tower requires additional layers of understanding as you climb to discover the secret at its peak, and piece together why each social group lives so separately.

It’s the perfect playable microcosm of the phrase ‘lost in translation’.

By Daisy Treloar
Recommended read: Single Player

Bundle of Joy

Throughout the year, I booted up Bundle of Joy dozens of times. I did my best not to get too stressed in the game, to talk to my in-game partner and hear their thoughts, and read all of its excellent writing. With each play session I discovered a bit more about myself. Funny how a game so stressful and existential is equal parts contemplative and grounding. It made me see myself in the past caring for babies, now adults. The sleepless nights were worth it. Bundle of Joy reminded me to love tomorrow.

By Luis Aguasvivas
Recommended read: A Videogame Politics for A Burning World: An Interview with Ajay Singh Chaudhary
From the author: Shoutout to Critical Distance, The Imaginary Engine Review, Unwinnable, No Escape, and Gamers with Glasses for holding it down!

Spilled!

By Janet Garcia (BlueskyPen To Pixels)
Recommended read: The Inescapable Intersection of SGF and ICE Protests

97 Poets of Revachol

This summer I played the manifestation of a community’s ambition and greed. My name was “The Collector,” a man pushing a shopping cart of detritus, fading into the background, nothing more than a whisper on the wind. Except, like the wind, that whisper was sometimes loud, sometimes soft. Daring a father to spend all his family’s money on a multi-level marketing scheme. Rigging an election. Encouraging a local gang member to transform into something beyond human comprehension.

97 Poets of Revachol is a LARP based on the video game Disco Elysium, but that’s the least interesting thing about it.

By Florence Smith Nicholls
Recommended read: How To Create A Video Game Archaeologist
From the author: I would like to shout out the Blood on Our Controllers documentary

Lumines Arise

By Brenden Groom
Recommended read: Goodnight Universe review
From the author: Play More Indies
Editor’s note: read, watch, and listen to Pass The Controller

One Day, Everyone Will Have Always Been Against This

By Jesse Guarascia
Recommended watch: The Clockwork Mansion: What Makes Dishonored 2’s Best Level Tick
From the author: Fuck fascism, there are no illegal people, donate to the Palestine Children’s Relief Fund

Squirrel with a Gun

By Melissa King
Recommended read: D(E)fiant Love
Editor’s note: read and support Unwinnable

Nubby’s Number Factory

By James Carr
Recommended read: Marvel Rivals Review – I Can Do This All Day

Mario Kart World

Mario Kart World is a game of two halves. On the one hand, I love the characters, the tracks, and all the classic Mario Kart items. (Shout out to the outstanding bullet bill). On the other hand, however, sits the feature I wish to talk about today: The open world.

Free Roam mode isn’t bad. Nor is it devoid of life. It’s filled with enough missions, special coins, and other hidden collectibles to keep you busy for a while. Strangely though, none of it ever feels needed. For all its optional bits and pieces, the open world mainly left me thinking one thing: “This is cool, but I would rather be doing a race”.

And that’s the thing. Mario Kart World is an outstanding racing game, filled with all the charm we have come to expect from a Mario game. It is not, however, an open world adventure. Nor does it need to be.

In attempting to appeal to the current obsession with side quest filled open worlds, what we have lost is the opportunity for a Mario Kart game with even more classic tracks. Games are at their best when committing fully to what makes them shine, not when attempting to appeal to mass expectations. Nintendo knows this, so hopefully they double down on classic tracks with any future DLC plans, and leave the open world exploration in the pit lane going forward.

By Connor Queen
Recommended read: As Gentle as a Cloud

Shinobi Execute in Shinobi: Art of Vengeance

How do you know when a fight is over? In most games, it’s whenever the last enemy unceremoniously loses their last hit point, probably to tick damage or a stray light attack. In Shinobi: Art of Vengeance, it’s when time slows, Joe Musashi hovers in concentration for a breath, and the screen is criss-crossed with ninja swordstrikes. The satisfaction is its own reward, but the fact that enemies explode into gold coins and health pickups certainly doesn’t hurt.

By Dayten Rose
Recommended read: Please Stop Giving Wizards Guns

Deltarune Chapters 3 and 4

By Amelia Zollner
Recommended read: Amid industry tumult, the 2025 MDEV conference captured Madison as an impending game-development hotspot
From the author: Free Palestine!
Editor’s note: You should check out Garage Sale and Ringtone Magazine

Yu-Gi-Oh! Early Days Collection

I had been excited for the Yu-Gi-Oh! Early Days Collection since it was first announced in 2024. I was so hyped for it that I ended up pre-ordering the game and reading the Yu-Gi-Oh! manga series to celebrate my birthday in late February. However, I didn’t get to play it much when it finally released. A couple weeks after my birthday, I experienced a traumatic caregiving incident that shattered me into pieces. In the aftermath, it would be a few months before I felt like playing the collection in earnest. One particular entry in the collection, Reshef of Destruction, ended up being the most engaging and challenging Yu-Gi-Oh! game I’ve played to date. Experiencing it helped me reclaim a sense of innocence and whimsy that I’d thought I’d lost, as well as bridge my childhood and adulthood. After several attempts, I finally beat the game by summoning Slifer the Sky Dragon and landing a final attack against my opponent’s life points at the right time. This triumph, as well as a question I saw on Bluesky, would inspire a new poem:

By Latonya “Penn” Pennington
From the author: Shout out to The Binti Circle for providing me with the much-need community I needed as a Black femme caregiver. Please donate to them

Tiny Bookshop

By Gabriela Azeem-Angel
Recommended watch: Gabriela’s Twitch channel and her Games Done Quick VODs
Editor’s note: The author submitted books for the 1.1.0 update of Tiny Bookshop, and appears in the game’s credits

Voices of the Void

By Joe Chivers
Recommended read: I love Blue Prince for one simple reason: it’s the closest thing we’ll get to a House of Leaves game
From the author: Donate to Trans Lifeline and look out for each other

Digimon Story Time Stranger

By Jess Reyes
Recommended read: Devs Discuss Bringing A Broader View Of ‘Asian’ To Games For AAPI Heritage Month

Artis Impact

By Willa Rowe
Recommended read: Life Is Strange Endures a Decade Later Thanks To Its Music
From the author: Support the ongoing boycott of Microsoft’s involvement in the genocide of the Palestinian people by signing the No Games For Genocide pledge

The Hundred Line: Last Defense Academy

By Althemar Gutierrez
Recommended read: The Best and Worst of Timelines
From the author: now that you mention it: fuck Sam Altman

By Suriel Vazquez
Recommended read: Outriders’ gun playground tells a grim story about colonizing space

By Stephen Wilds (BlueskyTwitter)
Recommended read: Gamers Nightmare 2025 | Manhunt – A Second Look
From the author: Fuck an AI! (Or is that the problem and people are trying to fuck them now?)

By Mikhail Madnani
Recommended read: “I want to do an RPG more than anything” – Health’s John Famiglietti on his next soundtrack, Cyberpunk 2077 collaborations, and more

By Jeremy Signor
Recommended read: Queerly Ever After
From the author: Support trans rights, pay trans people!

By Nyasha Oliver
Recommended read: How DBSK set the bar for K-Pop today
From the author: I’m making an online resource center on all Black individuals and businesses in Asia in 2026 – watch out for it!
Editor’s note: The author was initially assigned to write about Clair Obscur: Expedition 33, but after the recent findings regarding the use of gen AI, the author and Spine decided to go with a different game altogether. Here’s a good recap of the situation. Thanks to Nyasha for being so accommodating and basically writing two blurbs instead of one

By Evan Ahearne
Recommended watch: The Game That Broke Me
From the author: Ireland’s trans healthcare system is the worst in Europe, but TENI wants to change that – donate here

By Alina Kim
Recommended read: Chasing Nothingburgers?
From the author: Congratulations to all my writer friends who published books this year: Wahid Al Mamun, Arabelle Sicardi, Jonathan Capehart, and Noelle Cook !!

By Joseph Nye
Recommended read: Reignited Childhood

By Frank Reyes (Bluesky / Twitter)
Recommended read: Finding A Piece of Myself In Civilization VI
From the author: Hear. Feel. Think

By Jay Castello
Recommended watch: Hades II’s ending isn’t fixed

By Mark Hill
Recommended read: Every Insufferable AI Guy Should Be Forced To Watch This Classic ’70s Thriller

By Matt Storm aka Stormageddon
Recommended reads: Matt’s Musings
Recommended listens: “Fun” & Games Podcast and Reignite
From the author: Fuck Generative AI, Fuck ICE, and Trans rights are human rights!

By Reid McCarter
Recommended read: 2025 Is Full Of Historical Blockbusters Trying To Rewrite Old Myths
Editor’s note: read and support Bullet Points

By Phoenix Simms
Recommended read: Out of Reach, Out of Mind
From the author: Please follow and support orgs like BDS Palestinian-led movement, Human Rights Watch, and UBI Works Canada (or any equivalent UBI collective in your area). At home and internationally, we only have each other

By Nigel Faustino
Recommended read: Could Studio Ghibli’s Lucasfilm collaboration finally let Star Wars characters… enjoy food??

Shooty Shooty Robot Invasion

By Krista McCay
Recommended read: Choosing Happiness
From the author: Choose real artists over AI artists

By Shannon Liao (BlueskyTwitter)
Recommended read: Hideo Kojima says, ‘People Don’t Understand Me At All’
From the author: Subscribe to my gaming newsletter Updater, I promise to update soon

By Giovanni Colantonio
Recommended read: Lost Records: Bloom and Rage review: punk rock never dies

By Daryl Li (Bluesky, Instagram, Twitter)
Recommended read: Minor Illusions

By Dr. Emily Price
Recommended read: Videogames Are Mainstream. What Will Make Them Feel Like It?
From the author: Free Palestine! Donation link to Thamra, a food security organization in Gaza

By Matt Kim
Recommended read: The Fall and Rise of Capcom
From the author: I’m open to work! (Portfolio)

By pao yumol (Bluesky / Twitter / goose pimple)
Recommended read: my friend, the highway
From the author: forever grateful for the girls that saved my life

Pic by Diego Nicolás Argüello

By John Warren (BlueskyVGBees)
Recommended read: I’m Great At Baby Steps Because I Walk Like That In Real Life
From the author: “The earth is mostly just a boneyard. But pretty in the sunlight.” ― Larry McMurtry

By Lucas Vially
Recommended watch: Insert Coin to Continue

By Nat Clayton
Recommended read (and game to keep an eye on): We’re making a videogame!
From the author: free palestine, reinstate the fired rockstar workers, drink a glass of water

By David Carcasole
Recommended read: Fuck “Content”
From the author: GenAI fucking sucks and if you think it’s the future of art then you’re dead inside. Support real artists, join a union, and get involved in your community. The world is in your hands, not in a computer/phone/tablet screen

By Kambole Campbell
Recommended read: re-frame, an animation newsletter (co-run with Rollin Bishop and Toussaint Egan)
From the author: Probably a little bit about how creatives in the aforementioned game are toughing it out through an exec-fuelled staff-apocalypse, and this would spiral out into how games and animation are suffering under rich men trying to get a few more bucks out of cheap labour (apologies for the British “ou”)

Umurangi Generation

By Kate Gray
Recommended read: Back Page: I Was The Louvre Heist Thief, But I Was Just Trying To Steal Their 3DSes

From the author:

A lot of Latin American art deals with memory. We treat it as a liquid that could slip through our fingers at any time — blame the 70s military dictatorships. despelote is a beautiful watercolor made by mixing that liquid with some endearing artistic direction.

From the beginning, it felt like being transported inside one of the VHS home videos we still keep at my house. I’m from Chile, not Ecuador, but the same Cordillera de los Andes dominates the landscape, and I, too, when I was 9, experienced an unprecedented period of victories by Chile’s national fútbol team that forever marked that period of my childhood.

By Tomás Neumann Aspee (BlueskyMedium)
Recommended read: The Weight of Expectations

By Moises Taveras
Recommended read: Despelote review: miraculous slice-of-life soccer game pulls a hat trick
From the author: As always, fuck ICE

By Wallace Truesdale (BlueskyWebsiteYouTube channel)
Recommended read: The Act of Hatching
From the author: I’d like to shout out the Trans Journalists Association for its work on promoting accurate coverage on trans rights, as well as the employees who were victims of unprecedented alleged union busting by Grand Theft Auto developer Rockstar Games

By Bonnie Qu
Recommended read: The Last

By Sara Khan
Recommended read: Yellowjackets and the Erotics of Eating your Friends

Stray Children

By Rebekah Valentine
Recommended read: ‘I Could Make “Fart Fart Boobie Fart: The Game” and Maybe It Would Eventually Get Taken Down’ – Devs Reveal Why the Consoles Are Drowning in ‘Eslop’
From the author: IGN is a union website! Our work is union-made! Solidarity forever with my colleagues in the IGN Creators Guild

Editor’s note: spoilers for the true ending of Stray Children to follow


I lost my father this year. And so I want to write something for you about the end of Stray Children. But every time I try, there’s a big, hollow space where the words should be. There’s a Something there, and I can’t get at it.

Perhaps it’s because apart from the deadness of their fathers, my situation and Dog’s could not be more different. My father was present in my young life, taking me to baseball games, waking me up at 6am sharp every day, even on the weekends, turning me into an insufferable morning person. We went on family vacations, ate meals together, shaped a normal life. He once tried to teach me to play tennis.

Another key difference is that Stray Children is about a child. A child’s perspective on grief and death and neglect, and of the unfair pressures put on them by adults: to be good, to be pretty, to be talented, to be perfect. But I am not a child. I am an adult. In Stray Children’s parlance, an Older.

I have tried to relate to Stray Children’s depiction of grief over dad death and I cannot. Instead, I am drawn toward the Olders, adults transformed into terrifying monsters by the weight of the horrors they have experienced. Some are self-inflicted: the consequences of evil actions twisted them into reflections of what was always in their soul. I relate more to the Olders who are just work-weary, lonely, grieving, afraid. They’re all plagued by the Something, an intangible, indescribable, and yet very literal darkness that’s waiting at the end of the road to swallow them up. They have buckled under the weight of it all, descended into the underworld, and morphed into creatures controlled by their negative emotions, lashing out at unsuspecting children, unable to move forward.

In Stray Children, the only way to rescue an Older from themselves is to have a child (Dog) whisper into their ears the correct sequence of words to break open the chambers of their heart and bring them long-awaited catharsis. Guess the correct sequence of dialogue, then whisper “Open Sesame” to set them free.

I’m far from a raging monster, but I can’t stop thinking about Stray Children’s depiction of adults as universally, desperately wanting this release: permission to grieve, understanding at last, forgiveness, catharsis. I want that too. I stave off the Something with therapy, friends, hobbies, self-care. I do what everyone says I should, to help with grief. But we’re seven months past the day I found my father dead in a hotel room — a sad, pathetic, lonely, ignoble death for a man who let the Something consume him. There has yet to be an Open Sesame moment for me. No anger bursting forth, no tears streaming down my face.

By Diego Nicolás Argüello

Founder and editor of Into The Spine. Support new writers and independent outlets. Fuck bigots. @diegoarguello.bsky.social

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