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Stories

Stories of 2024

Told by 102 writers over the world.

I am still here. And so are you. 

Here are the words of 101 different people who continued to love video games in 2024.

By Alyssa Mercante
Twitch / Patreon
Recommended read: Sweet Baby Inc. Doesn’t Do What Some Gamers Think It Does

Sorry We’re Closed

The thing that excites me most about art is specificity. Small truths which can only come from lived experience. Sorry We’re Closed was a dangerously potent dose of specificity. Set amidst the impoverished (though naturally stylish) queer scene of London, where angelic and demonic forces clash, and being single means being trapped in a survival horror game. For anyone dating in 2024, romance and horror are hardly surprising bedfellows. Where is the dividing line between allowing yourself to be vulnerable and accepting abuse? How do you untangle your desires from bad habits? Can you ever really trust someone? This game didn’t just cut to the bone of my gay ass, it took off limbs and beat me with them. I think I liked it.

By Samantha Greer
Recommended read: IT EATS PLANETS
From the author: Free Palestine

Dread Delusion

Library whales. Agonizing corpses crammed into mechanical shells. A guy named “Maggotson.” Dread Delusion never runs out of new ideas. It drops you into an impossible fantasy world of floating islands, purple skies, dragons, airships, talking skulls – familiar fantasy presented with a confidence and novelty that makes it feel like a strange dream you can’t escape. It holds a torch for the Morrrowind era of RPGs with more big ideas than graphical capability, using its throwback aesthetic to set your imagination free. It’s a grotesque little fairy tale, meant to prod at your mind and pull you in ever deeper.

By Ryan Stevens
Recommended read: Doomed Vaporwave Future
From the author: Shoutout to TAG, The Animation Guild

Thrasher

By Giovanni Colantonio
Recommended read: I ended up on Final Fantasy VII Rebirth’s lamest date. It was perfect for me

Nine Sols

Nine Sols sees developer Red Candle Games veer away from its psychological horror roots (Detention, Devotion) to deliver a fantastic first stab at a 2D action Metroidvania. The gameplay rocks thanks to tight platforming and combat complete with a satisfying Sekiro: Shadows Die Twice-inspired parry mechanic. A beautiful hand-drawn art direction blending Eastern mythology with cyberpunk elements makes this challenging romp easy on the eyes. Tack on a strong narrative, and Nine Sols is one of 2024’s best and, dare I say, underappreciated indie gems.

By Marcus Stewart (Bluesky / Twitter)
Recommended read: Crimson Desert’s wild combat left me skeptical at Gamescom

Road 96

Run, my boy! Run!

Road 96 is explicitly political, but it is also the same explicitness that impairs its thematic incisiveness. A group of children and adolescents are traversing the immense land of Petria to reach the borderland and flee from their country. On the road, there are people from different walks of life talking about the coming election and even some radical designs. Yet I doubt if an underage person can really understand the seriousness of these topics, or if their innocent minds are actually used by despicable grown-ups to justify their own interests. The younger generation should not serve as appendages to adult narratives, otherwise it will be only reduced to another infantile quest for utopia. However, Road 96 makes one important thing perfectly clear: even under dictatorship, democratic voting is always possible, not by hand but by foot.

By Zonghang Zhou (BlueskyTwitter)
Recommended read: The Ambivalence of Resistance
From the author: Maybe some simple considerations on the predicament of naivety and innocence in a desperate situation, dictatorship or post-apocalypse, faced by children and young adults

Ace Attorney Investigations Collection

Many people know about Mother 3 and the petition to officially get an English-language release to the end of the acclaimed Mother trilogy. Well, Ace Attorney Investigations 2: Prosecutor’s Gambit is my Mother 3.

While Ace Attorney Investigations: Miles Edgeworth did get an English release, its sequel, released in Japan in 2011, never did. Or, it turns out, not yet, because we finally got an official English release in Ace Attorney Investigations Collection, a remastered rendition of the two games, this past September. It felt so good to finally be able to finish the duology as the resident, no-nonsense prosecutor, Miles Edgeworth.

By Dea Ratna
Recommended read: Emulating My Past

The Finals

Within an industry often stained by predatory microtransactions, egregiously bad UI design, and a complete absence of cohesive direction, The Finals can’t seem to climb above it all as an exception. Yet, despite the myriad of flaws and problematic decisions that I could rightfully berate this game for, I ultimately can’t help but view it fondly. Unlike most others that fall victim to this medium’s worst trends, The Finals, through its constant and varied stream of explosive spectacle, is an undeniably fun experience. And no matter how pretentious my tastes may generally be, that’s all it needs to be for me to deem it worthwhile.

By John Anderson
Recommended read: Drangleic

Warhammer 40,000: Space Marine 2

By Luis Joshua Gutierrez (Bluesky / Twitter)
Recommended read: Overwatch 2’s Mauga always had two guns — but it took time to get them ‘just right’

By Cole Henry
Recommended read: The Excellent Tony Hawk’s Pro Skater 1 + 2 Captures How Skating Is a Way of Life
From the author: “The poetry of the Earth is never dead.” – John Keats

Felvidek

This year came with the daily temptation to hit the bottom of the bottle. Pavol gets it.

Okay, so I’m not a traumatized Ottoman war vet and my wife didn’t leave me for a cult. But like him, I’m wrangling inner demons and the chaos unfolding outside my window – we’re doing daily external evils now too, I guess. And like him, I’ve got a job to do, Catholic guilt to repress, and a bunch of unique individuals traversing the overworld adding their own problems and hilarity to my day. And that experience reflects in the funniest, most refreshing game I’ve played in a long, long time.

Welcome the horrors. Moon them, even. Put on your cheesiest shit-eating grin. The journey continues.

By Kenzie Du
Recommended read: Job Anxiety

Webfishing

Webfishing deeply understands why everyone was obsessed with Animal Crossing: New Horizons back in 2020. It understands why the pandemic brought everyone together as cute critters on laid-back islands. It also understands that you don’t need an unskippable five-minute cutscene every time someone enters or leaves the island.

Webfishing is a perfect spot for hanging out with the homies. There’s just enough of a ladder of fish to catch, equipment to earn, secrets to discover and clothes to earn that you always have some soft goal to pursue. But like real fishing, the fish aren’t really the point – they’re simply context for spending time on call with transatlantic friends long into the night, for listening to shit midis played on in-game guitars and punting each other off lighthouses. It might not be as globally necessary as Nintendo’s pandemic-era lifeline, but Webfishing is a more pure and perfect little chatroom than New Horizons could have ever been.

By Nat Clayton
Recommended read: Why Nuclear Throne is still the best roguelike around
From the author: a better world is always possible. free palestine
Editor’s note: You should check out A Highland Song

Suicide Squad: Kill the Justice League

Batman’s dead.

And now it’s time for the bad guys to save the world.

I like it.

Harley Quinn got the last laugh, finally icing The Dark Knight — without Joker.

I’m not sure there was any other choice but murder. The heroes had all seriously gone rogue.

Batman killed Robin.

This was different, felt more real, even with the multiverse shit. The good guys usually win, but not this time. A new story, something blood-soaked, gritty, like they’re always asking for.

I’m just glad it lived up to the title, “Kill the Justice League.”

Too bad the game isn’t good.

By Stephen Wilds
Recommended read: Mega Man’s journey from Blue Bomber to bombshell

Melatonin

By Adam Grindley
Recommended read: Liberating Limitation

Realise

Realise is a song, a video game, and a helpless rage simulator all at once – and it delivers more ideas and raw emotion in three and a half minutes than most games do in fifty hours. Despite its length, it’s one of the most memorable games I’ve played this year, a vibrant, full-throated cry of desperation from one wildly careening heart (hearse?) to another. And the song is a banger as well.

By Kat (Pixel a Day / Bluesky)
Recommended watch: We’re Celebrating the Wrong Indie Games
Editor’s note: You can play Realise here

Wingspan

By Lena Wilson
Recommended read: Nightbitch Review

Demons have descended upon Tokyo and I’m stopping to take in the sights, from dilapidated buildings to ghosts of major landmarks like Tokyo Tower and Shinobazu Pond. Despite the dearth of remaining tourist attractions, I’m excited to explore every inch of this desolate landscape. The Miman are wonderful tour guides, filling me in on the history of each ward I visit. But even better than the Miman are the vending machines, dispensing relics of a world long lost. There is great comfort in seeing these beacons of familiarity standing strong, still functioning after twenty years of relentless demon infestation.

By Niki Fakhoori
Recommended read: Black and White

Star Wars

By Dean Cooper
Recommended read: The Evolution of Edutainment
From the author: Corporate theft is hardly theft at all

By Reid McCarter (Bluesky / Twitter)
Recommended read: Like a Dragon: Infinite Wealth Passes the Torch Forward
Editor’s note: read and support Bullet Points

Story of Seasons: Friends of Mineral Town

By Natalie Schriefer (Website / Bluesky / Twitter)
Recommended read: Learning Self-Compassion
From the author: Making space for games writers is vital because so many outlets are closing and laying off workers

Indiana Jones and the Great Circle

I had wondered after the past couple of movies if it was even possible to recapture the feel of the original Indiana Jones trilogy, that perfect balance of fun globe-trotting adventure with slick humor and sending fascists to the morgue. I’d also wondered with Arkane Studios’ closure if someone could pick up where the Dishonored series left off and make a first-person stealth game that was genuinely fun. I had also wondered if the cinematic adventure game could be anything else besides what PlayStation has (over)done for the past decade.

Turns out, yes; in spades, Indiana Jones and the Great Circle reminded me how good this all could be.

By Van Dennis (Bluesky / Unwinnable author page)
Recommended read: Driveclub Might Not Deserve Reverence, But It Should be Revisited
From the author: To the Seattle Mariners ownership group: if you can’t compete, sell the team

Neva

Fight the darkness, love each other, end the cycle, purify the world. Even good and necessary change inevitably comes with sacrifice, but it’s also vital to creating a better world for those who will inhabit it in the future. Sacrifice is worth it, and the least we can do is love and honor those who fought to make this world beautiful. Neva, and Nomada’s previous title Gris, are very clearly about the cycle of grief and the renewal you can feel by facing your trauma, but I was also incredibly enraptured by how Neva serves as a very direct metaphor for the fight to fix our decaying climate. Let’s keep fighting for a beautiful world together, for all those who fought before us.

By Farouk Kannout
Recommended read: Past Lives, Future Masculinities
From the author: Good luck to everyone out there, I wish you well

Random Access Mayhem

By Xyla Storm
Recommended read: The Glorious Absurdity of Elektiontrückung

Don’t sing me the blues, please, sing me a bright red song of LOVE!

By Emily Price
Recommended read: Most Media Memory-Holed the Pandemic. Not 1000XRESIST
From the author: Free Palestine!

Famicom Detective Club

I missed investigation games that didn’t hold your hand, but not that much. I’m not asking for all of the clues to be highlighted in white or gold. I don’t want the little question mark indicator to pop up to give me a blasted hint. But I do want to feel like I’m not arbitrarily pressing through option after option before I hit on the right one. Still, to be fair to Famicom Detective Club, this rarely happened. Usually, there’s an indicator in the conversation that perhaps the butler doesn’t want to discuss this topic while his master is around, so you need to drive away the master. Or maybe there are certain topics that scare the housekeeper of the mansion, so you have to talk about other things to calm her down. Conversation not as the means to find clues to solve the puzzle but as the puzzle itself.

It allowed me to feel a little bit like Columbo. To follow conversational threads and think, hello, what’s this, if I tug just so then I think this will unravel. And there’s beauty in this kind of mystery investigation. Catching on not to testimony or interrogation but the little rhythms of a person’s life and mannerisms, picking them apart bit by bit until only the truth remains.

By Kyle Tam
Recommended read: To Be Worthy of Who You Love
From the author: Remember to support indie artists and indie creators, and also screw Funko for nearly screwing over itch.io!!!

Romancing Saga 2: Revenge of the Seven

Romancing Saga 2: Revenge of the Seven is a power fantasy about being the ruler of an expanding empire. But, if you play it on the Hard/Classic difficulty, it is also a humbling experience. Enemies will wipe your party members in a single hit. Your achievements in one generation are undone in another. Most importantly, your protagonist is mortal. Only through the accumulated weight of a few dozen generations may you stand a chance against seven all-powerful heroes on their home turf. Survival is the sum of your choices, a heroic epic (never guaranteed) wrought by capricious systems.

By Adam Wescott (Website / Bluesky)
Recommended read: Petty Godhood

With My Past

By Wesley LeBlanc
Recommended read: Three Hours With Kingdom Come: Deliverance 2 Has Me Thinking It Might Be A Great Immersive RPG

Kevin Winter/Getty Images via Vogue

By Deven McClure
Recommended read: I Can’t Stop Thinking About The Sims’ Creepiest Item Ever

Final Fantasy VII Rebirth

By Nyasha Oliver (Bluesky / Twitter)
Recommended read: How DBSK set the bar for K-Pop today

Dragon’s Dogma 2

By Richard Kelly
Recommended read: Letting Go

Caves of Qud

A brief travelogue of my recent Caves of Qud adventures:

. Started a new game as an Esper water merchant, with Beguile and Ego Projection for good measure.

. Quickly met a flamethrowing snapjaw. Beguiled him to be my ally. Named him Mr. Burns.

. Learned how to make some kind of crab yogurt (?) from a town full of sentient vines.

. Lost Mr. Burns to a cave of significantly less friendly sentient vines.

. Befriended a large beetle that kept eating treasures before I could pick them up.

. Accidentally granted consciousness to a bed, which promptly wandered out of its house, asking everyone in earshot what it was.

. Projected my consciousness into said bed, trapping myself there after inadvertently letting my original body die.

. Spent my remaining days stumping around the countryside as a piece of animated furniture.

Game of the year, every year.

By Alexander B. Joy
Recommended read: On Luigi

Old World

By Mike Arrani
Recommended read: School of Evil

By Kate Gray
Recommended read: Ace Attorney Investigations Collection Review

By Remy Siu
Recommended listen: maybe, whisper
Editor’s note: You should check out 1000xRESIST

By Evan Ahearne
Recommended read: Tender Normalcy

By Wyeth Leslie
Recommended read: 56: Mad Max

Dungeons of Hinterberg

The protagonist of Dungeons of Hinterberg, stressed-out young professional Luisa, can spend her afternoons in the Austrian mountainside doing nothing. Instead of socializing or dungeon delving, she can simply find a scenic spot and pass the time. It’s meditative and peaceful, a moment where a game that’s already pretty chill takes another step back, acknowledging that even a cheerful puzzle dungeon is another concession to the eternal gods of number-go-up, the ones Luisa desperately wants to escape from. It’s a light game but it’s also reflective, serious about its depiction of tourism, and genuinely interested in the dilemma of its protagonist, who is earnestly trying to decide how to live her life.

By Maddi Chilton
Recommended read: Shadows of the Damned: Hella Remastered is a teenage (wet) dream

Infinity Nikki

By Krista McCay
Recommended read: Choosing Happiness
From the author: To my mother, who showed me how to persevere through even the darkest situations

The Mildew Children

By Blair Bishop
Recommended read: Glance at a Wounded Painting
From the author: Too many names to name, too many words to describe how this has all felt. The world’s a cruel place. As long as you’re still here though, it’s enough.

Kunitsu-Gami: Path of the Goddess

By Lex Luddy
Recommended read: Ireland is primed to be a video game development hub, so why hasn’t it broken out?
Editor’s note: read and support startmenu

Hundreds of Beavers

Hundreds of Beavers shows you something artificial in almost every frame. It is a place in which art and artifice rambunctiously collaborate. Pioneer Jean Kayak is a Wile E. Coyote figure. I dare you to guess his nemesis. Each specimen, and indeed each rabbit, wolf, and raccoon, is portrayed by a person in an animal suit. The movie is shot in black and white, but not with film school pretension. Its characters have no spoken dialogue, but it’s not a silent picture. It uses video game iconography without cynicism or loss of dignity. Acolytes of Looney Tunes will be well nourished.

By Andrei Filote
Recommended read: The Unwinnable Game
From the author: Play Disco Elysium

Great God Crove

Great God Grove is the boldest game I played in 2024. Playing as a mail carrier you need to explore a strange island delivering messages between its whacky mortals and needy gods. However, instead of your usual letters, postcards, and packages, you’ll be using your trusty megaphone tool to vacuum up dialogue bubbles and then shooting them at other characters. The result is a style of puzzle adventure that focuses solely on wordplay. There are puns, riddles, portmanteau, double entendre, complete jargon to elegant poetry – Great God Grove has a mischievous playfulness with language, how we interpret (and misinterpret) words, and how language ultimately connects us. It’s a bizarre and wholly unique style of puzzle-solving, and together with the game’s striking art style, whacky worldbuilding, and eccentric puppetwork (think Don’t Hug Me I’m Scared), Great God Grove is the perfect example of why I love indie games so much. It’s fiercely original and like nothing I’ve played before.

By Rachel Watts
Recommended read: From Silent Hill 2 to Crow Country, the best horror games of 2024 brought the chills
Editor’s note: you should check out Thinky Games

Thank Goodness You’re Here!

From Thank Goodness You’re Here!’s opening rush of TV ads, featuring Matt Berry spruik Peans — not quite peas, not quite beans, something special inbetween — I was bought in. Everything in Barnsworth, the fictional town sending up Northern England, is a little bit squishy and off-putting, perfect for a protagonist that can only interact through slapping. A slap-happy stroll through a Barnsworth street is a stream of little gags that sometimes build into running jokes as you progress. Thank Goodness You’re Here! is a delight throughout and the funniest straight-up comedy game of the last few years.

By Lucas Di Quinzio
Recommended read: The Questionable Memento

Void Stranger

By John Sangster
Recommended read: Katana ZERO and the Mask of Death

Slay the Princess

“You’re on a path in the woods. And at the end of the path is a cabin. And in the basement of that cabin is a princess.”

Slay the Princess is a horror visual novel that came out in 2023, but recently released a free update adding new content, routes, and a new ending; making the Pristine Cut the definitive version. I had this game in my library but finally picked it up after the update, and I haven’t been able to stop thinking about it. As I’m trying to convince all my friends and loved ones to play this game I’m met with an important question; what is Slay the Princess about?

Well, it’s about going to a cabin in the woods and slaying a princess. It’s also about change and its inevitability. It’s about the cycle of violence; the fear of death and pain that drives it. It’s about the end of the world as we know it. It’s about me and it’s about you. 

But mostly, it’s about love. Slay the Princess is without a doubt a love story.

By Harri Chan (Bluesky / Twitter)
Recommended read: Resident Evil’s Ada Wong goes head-to-head with sexpionage stereotypes

Ultros

By David Carcasole (Bluesky)
Recommended read: Pokémon Cards On My Phone Are Messing With My Brain
From the author: Fuck capitalism, go home

Sonic the Hedgehog 3

By Rachel Maybee
Recommended read: Growing Up on Halo

Delicious in Dungeon

By Isaiah Colbert (Bluesky / Twitter)
Recommended read: What’s Next for Riot’s Media Future After Arcane?

Children of the Sun

By Ben Jackson (The Unprofessionals)
Recommended read: Fleeting

Before the Green Moon

By Gareth Damian Martin
Recommended read: Ghost of the Week
Editor’s note: You should check out Citizen Sleeper and its upcoming sequel, as well as Heterotopias

Under the Waves

By Justin Grandfield
Recommended read: Optional Gay Men
From the author: I want to mention the importance of game preservation or indies

Princess Peach Showtime!

There’s a saying in theater that states, “The smallest roles can have the biggest impacts.” It works well for a game such as Princess Peach: Showtime!. Though it may be one of the simplest games to have been released this year, its theater atmosphere acts as a reminder of why the arts are important. It allows us to pursue numerous aspects of the craft, but arguably the most crucial quality is that it forces us to think critically and understand human nature. It’s a poignant reminder that is desperately needed given the current state the world is in. Now, more than ever, do we need the arts.

By Monique Barrow (Bluesky)
Recommended read: Slowing Down in Pelican Town

Final Fantasy XIV: Dawntrail

By John Carson
Recommended read: World Of Warcraft: The War Within: The Kotaku Review
From the author: Support independent media like The Indie Informer, MinnMax, and Into The Spine!

Content Warning

By Melissa King
Recommended read: Bobot Bobot and the Power of Cute
Editor’s note: read and support Unwinnable

Ape Escape

Developed by Sony’s Japan Studio; praised by critics for its innovativeness of the dualshock controller; a main character that travels through space and time, unlocking new worlds by capturing targets; an overarching objective to foil plans of world domination. 

No, not Astro Bot, I’m talking about Ape Escape (1999), a game that showed you can move an industry forward by prioritizing being a game above all else. Ape Escape didn’t need a gripping narrative, it just needed to be fun. 25 years later, Astro Bot proved to the world that you can still make a game like Ape Escape and succeed.

By Brandon Malave
Recommended read: Choice and Regret

Astro Bot

What to say about Astro Bot?

I could say “It’s game of the year!” and be done with it. But does that really cover just how special it is?

Astro Bot is pure fun distilled and crystallised into dozens of hours of platforming bliss. But it’s also so much more than that.

As a lifelong PlayStation fan, from the original console all the way to today’s PlayStation 5, seeing the characters I grew up with enshrined in this beautiful game is something I will never forget.

Astro Bot isn’t just my game of the year. In many ways, it’s the game of my life.

By Connor Queen
Recommended read: As Gentle as a Cloud

The Crimson Diamond

I get a troublemaking spirit when I play a text parser game. Early on in The Crimson Diamond, that spirit was a bottle of whiskey. The game told me it was a Canadian variety, aged for twelve years in oak barrels — “but you’re certainly no expert!”. I drank some, expecting to either be shut down or treated to gaming’s usual drunken screen-sway. Instead, Nancy Maple raised me a toast, took a measured sip, and described notes of aniseed, spice and honey — ”but you’re certainly no expert!”

The Crimson Diamond still rewards chicanery (though I won’t spoil how), but when both Nancy and the game itself turned my meddling into a joke the three of us could share, I knew I was playing a game that deserved as much respect and attention as it was willing to pay the player.

By Dayten Rose
Recommended read: Please Stop Giving Wizards Guns
From the author: Please stand with your trans friends in the years to come, donating $1 to $5 to Trans Lifeline right now is better than putting off a larger amount indefinitely!

Persona 3 Reload

By Jesse Vitelli
Recommended read: The best weird little guys of 2024’s video games

By Amelia Zollner
Recommended read: Barbie Horse Adventures: Riding Camp helped me navigate the dreaded ‘Pink Aisle’
From the author: Free Palestine!
Editor’s note: You should check out Garage Sale

Persona 3 Portable

Persona 3 Portable, or rather the money to buy it on sale, was given to me by a close internet friend right before Halloween. Little did I know, it would help me through the depression episode that I endured after the 2024 U.S. Election. It gave me something to look forward to and inspired two new poems, one of which helped me parse the grief that I’ve been carrying for more than a decade. Through its poignant cast of characters, some heartfelt Social Links, and tragic storyline, Persona 3 Portable showed me that it was possible to find joy and meaning in life despite the inevitability of death.

By Latonya “Penn” Pennington
Recommended read: The 3DS Made Dungeon Crawlers Accessible & Its Legacy Is Palpable

Zenless Zone Zero

By Paulo Kawanishi
Recommended read: How a Twitch streamer is transforming the Brazilian League of Legends scene

Still Wakes the Deep

By Odhrán Johnson
Recommended read: Irish Culture and Indie Horror: A Chat With Solo Developer Dan McGrath

Tormenture

By Diana Croce
Recommended read: The first CRPG is a min-maxing hell you can – and should – break

wobblylabs.com/hyper-wobbler

Hyper Wobbler

By Lucas Vially
Recommended read: Insert Coin to Continue

Crow Country

By Althemar Gutierrez
Recommended read: The Best and Worst of Timelines

By José Romero (Threads / Instagram)
Recommended read: “I Swear”
From the author: Visit your local comic book shop!

By Hilton Webster
Recommended read: Virtual Archeology
From the author: Let the CEOs live in fear

By Mikhail Madnani
Recommended read: ‘Pentiment’ Anniversary Interview: Josh Sawyer on His Influences, Going From Playing D&D to Designing, a Potential ‘Pillars of Eternity 3’, RPG Mechanics, and More

By Jeremy Signor (Website)
Recommended read: How The Celeste Speedrunning Community Became Queer As Hell
From the author: Protect trans lives, give money to trans people who need it

By Henry Stockdale (Website)
Recommended read: How The Collage Atlas’ creator drew a pen-and-ink world into life over four years

By Conor Killmurray
Recommended read: Heralding the Light

By Ashley Schofield
Recommended read: What does Like a Dragon: Yakuza lose when you take out the games’ surreal humor?
From the author: A shoutout to Aftermath

By Joshua “Jammer” Smith
Recommended read: There Was a Boy Here, He’s Gone Now

By Heather Labay
Recommended read: Raptured Memory

By Joseph Nye (WebsiteYouTube channel)
Recommended read: Reignited Childhood

By Frank Reyes (Bluesky / Twitter)
Recommended read: Finding A Piece of Myself In Civilization VI
From the author: “Always remember these words: Work hard, study well, and eat and sleep plenty!” – Master Roshi

By Joshua Delaney
Recommended read: That One Room in Castlevania: Symphony of the Night
From the author: Trans rights are human rights. Fuck anyone that disagrees.

By Mark Hill
Recommended read: Endless gambling ads are ruining the experience of watching sports

By Matt Storm aka Stormageddon
Recommended listen: “Fun” & Games Podcast

By Hayes Madsen (Bluesky / Twitter)
Recommended read: Why Multiverses Work Better in Video Games Than Hollywood
From the author: Would very much love to shout out the BDG Union, which has been a fantastic support system to help colleagues that have been laid off, and a bit of peace of mind for myself. As the industry has been ravaged this year, I think unions are vitally important ways to support workers.

By Jastine Yap
Recommended read: Let the unionisation begin!’: Employees Get Cookies As Sephora Celebrates $10 Billion Revenue

By Nigel Faustino
Recommended read: Could Studio Ghibli’s Lucasfilm collaboration finally let Star Wars characters… enjoy food??
From the author: Please donate to Anera

By Phoenix Simms (Portfolio)
Recommended read: Out of Reach, Out of Mind
From the author: Free Palestine, please donate to funds like Medical Aid for Palestinians

By Daryl Li (Bluesky, Instagram, Twitter)
Recommended read: Muscle Memory

By Elijah Gonzalez
Recommended read: Look Back on art’s power with this crushing, vibrant Tatsuki Fujimoto adaptation
Editor’s note: Inside The Culture Of Sexism At Riot Games

By Brenden Groom
Recommended listen: Pass the Controller
From the author: Play More Indies

By pao yumol (Bluesky / Twitter)
Recommended watch: flowers yet bloom in this rotted church
From the author: i co-run a publication about online culture called ex research, and interested readers can find us at exresearch.co

By Moises Taveras
Recommended read: Citizen Sleeper And The Decline Of Digital Town Squares
From the author: big ups to my homie luigi

By Luis Alamilla
Recommended watch: The Legend of Zelda Tears of the Kingdom Review
From the author: Latinx Game Festival

By Grace Benfell
Recommended read: Always in the Eye
From the author: Help my family lives in the north of Gazastrip (gofundme)
Editor’s note: read and support The Imaginary Engine Review

By Timo Reinecke
Recommended read: Coming Behind Masks
From the author: To my fellow Eastern Europeans, fuck Putin, fuck Trump, and fuck everyone trying to abandon us. Героям слава!

By Yussef Cole
Recommended read: When War Becomes an Aesthetic, Nobody Wins
Editor’s note: read and support Bullet Points

By Lewis Gordon
Recommended read: The Appeal of Playing Together, Alone

By Shannon Liao — last sentence by John Gao
Recommended read: The Real Tastemakers of Video Games

By Joshua Rivera
Recommended read: Babylon is absolute fire — and everyone in it is burning
From the author: just a message for anyone with anything to say to get out there and say it, and don’t wait for anyone’s permission

By Alina Kim
Recommended read: Chasing Nothingburgers?
From the author: congratulations to Aftermath for their incredible year of journalism !!

By Elia Cugini
Recommended read: Olympics 2024: Misogyny in sports hasn’t gone, it’s just changed shape

By Nat Smith
Recommended read: God of War Ragnarok is GOTY material when it’s not boring me to death
From the author: Please donate to the PCRF

By Bonnie Qu
Recommended read: This strange and awful time

By Will Borger
Recommended read: Annapurna’s Cocoon Is Full of Surprise and Wonder
From the author: make capitalists afraid again

By Willa Rowe (Website)
Recommended read: An afternoon at the ballet

Phoenix Springs

By Miri Teixeira (Portfolio)
Recommended read: Pathologic 2 is the greatest game you’ve never played, and it deserves a second chance ahead of Pathologic 3
From the author: either donations to Medical Aid for Palestinians or telling people to join a union lmao


Edit December 31, 11:20 AM (Argentina time): An earlier version of this story featured a blurb of Dustborn. Upon inspection, the author’s politics did not align with Into The Spine. The blurb has been deleted, and replaced by a new one from a different writer.

By Diego Nicolás Argüello

Founder and editor of Into The Spine. Support new writers and independent outlets. Fuck bigots. @diegoarguello.bsky.social

2 replies on “Stories of 2024”

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