Motion Twin, the studio behind the Early Access’ hit Dead Cells, officially announced console ports for the Nintendo Switch, Playstation 4 and Xbox One sometime this year. This means that, therefore, the PC version will also be hitting version 1.0 on that same date, after a long period on Steam since its initial launch on May 2017.

Only people who have been living in a cave are unaware of the words Dead Cells. In a bit over 8 months, the fast paced “roguevania” sold over 600,000 copies worldwide, and it was an instant success from the very beginning. Design choices, interesting progression systems and the general feel of the gameplay made it a game that streamed constantly on the web.

Golem

Dead Cells is a mix of rogue-lite elements, with the level structure of a metroidvania and the constant fear of permadeath. In the past few months, the studio have been releasing several patches for balance and bug fixing purposes, but also big content updates like ‘The Foundry’, which added Mutations to alter each playthrough in meaningful ways, a new Weapons Upgrade system and custom difficulty.

The game has also gone through a price increase recently, from $14.99 USD to $19.99 USD. As stated in a PCGamer article, the devs said that “the game now has tonnes more features, more content, less bugs, and there’s less of risk taken by new players when they buy the game…as a result of this we’re going to increase the price. We’ll probably do that again at the end of Early Access.

Steve Filby, Producer at Motion Twin couldn’t sound happier on the announcement: “We’re thrilled to finally confirm that we’ll be bringing the Dead Cells experience to console players. We’re proud of what we’ve done with the help of the PC community and can’t wait to see how the gaming community at large react.

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