GRIP Digital and Terrible Posture Games are releasing a free demo for MOTHERGUNSHIP today, available for PC, PS4 and Xbox One users. This trial provides nearly unlimited access to the weapon crafting system, along with a small and funny story from the world to experience.
Want to build that 20 barrel rocket-launching shotgun? Interested in a flamethrower with ricochet shots? The game has all that and more, introducing a modular crafting mechanic to combine all sorts of weaponry. After taking an early look at the demo, I found out that explaining it doesn’t give this system enough credit. It’s a fantastic change in the genre.
MOTHERGUNSHIP introduces itself as yet another FPS that is following the recent roots in the genre: going back to the past influences where enemies and everything that happened surround you didn’t even let you think on finding cover. Gameplay rewards constant movement with pick up items like credits and hearts to replenish your health bar, along with giant platforms that will make you bounce from one side of the map to the other.
In the demo, you control an unknown recruit that goes under a special program that serves as both a tutorial for the crafting system and as a glance of the robotic enemies that will be featured in the final game. There aren’t many details for the story, aside from knowing that the MOTHERGUNSHIP is the root of this evil and, inevitably, your main goal and final boss in the game. This short demo also showcased two superiors that guide you in your first steps into weapon madness: your typical manly colonel and his partner, who is constantly telling you to ignore your boss’ silliness.
But it’s in the crafting system that MOTHERGUNSHIP truly shines. You start with only a small node and a bunch of connectors that can be attached to it. From there it’s really up to you how many you decide to include, and the weapons for them. Shotguns, rail guns, lasers, blaster cannons, a giant saw and many others. Everything can be combined in the same structure, attached to your click or a shoulder button, and firing it will work seamlessly no matter what you include. If it fits, there’s no limits to your imagination.
Thing is the more weaponry you include, the longer it will take to recharge when it overheat. I didn’t see this as a downside, but as a way to keep further experimenting until finding the right balance between gun power and a reasonable reloading time. Being honest, though, I built the biggest weapon I could and did everything I could to dodge upcoming projectiles by jumping around the map until I was ready to blast my weapons again.
Mixing weapons never got old, and it was the final touch to an already chaotic gameplay. MOTHERGUNSHIP is a unique experience with a solid ground to stand, mixing a fantastic idea with an arcade gameplay pace. I can’t wait to see all the possibilities there will be in the final game, but more importantly, how will the synergy work out in the multiplayer, facing hundreds of robots with a partner in co-op.
The game will be available on PC, PS4 and Xbox One sometime this year. Make sure to visit the official site for more information, and don’t forget to follow the devs and publisher on Twitter for the latest news.