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Fragments

Weeping On-Rails

The power of Bastion’s narration.

Bastion’s narration is perhaps one of its most remembered qualities, with plenty of unforgettable lines spoken in the rich, deep drawl of the Narrator.  But I believe that the best example of just how powerful this narration can be, and how it elevates the experience, is in the Narrator’s depiction of Weeping Nellie at Langston River. In fact, when I finally got around to playing this 2011 title last year, Langston River was the point of no return — it sold me on the adventure.

Nellie is nothing more than a jumble of lightly decorated wooden planks and a strip of personified marble, but the narration transforms her into something more: she’s the ship that’s going to get you where you need to go, no matter the cost.

Defending Nellie from her attackers is, for me, one of the most dramatic moments in Bastion, and it’s all thanks to the narration that I cared about this bundle of wood. I believed it was doing me a solid.

It’s hard not to recount Weeping Nellie’s entire journey across Langston River because it left such an impression on me; by the end of it, I was teary-eyed and ready to wreak vengeance in the name of poor old Nellie. She got me where I needed to go, and her sacrifice would not be in vain.

By Harry Sprinks

Harry Ted Sprinks is a writer from the UK who grew up on old-school real-time strategy games such as Stronghold and Red Alert, and PS2 games such as TimeSplitters and Ratchet & Clank. https://www.linkedin.com/in/harry-sprinks-a92808214/

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